Despite the current rosy outlook for the Mac market, all major game developers announced today that no more games are coming to the Mac ever.
After Cyan Worlds Inc. announced it would not release Uru, the latest sequel to Myst, for the Mac, other game developers began wondering why they should bust their asses coding for the Mac. This ultimately resulted in an industry-wide decision never to bring any games to the Mac again ever again.
According to analysts, this has nothing to do with the Mac’s relative marketshare or companies’ ability to turn a profit on games for the Mac.
“Game developers are just inherently lazy,” said MacCentral and Macworld magazine’s Peter Cohen.
“They’d rather just be playing the games they work on. If you give them an excuse not to develop something, they’re going to take it. They saw their out.”
When asked why he would no longer develop for the Mac, Westlake game developer Kai Sorenson refused to look up from the game he was currently playing and would only mumble “I’m busy.”
Cohen said that from here on out, Mac gamers can expect only small shareware titles will be produced for the Mac platform. First-person shooters, advanced strategy games and anything involving anything more complicated than sprites are a thing of the past.
“Which is just great because I’ve kind of made games my speciality. Well, game over, dude. I’m outta here.”
Cohen shut the lights out in his spacious Macworld office and tossed the keys on the desk of a confused editor Jason Snell.
“So long, suckers!” Cohen yelled, not looking back on his way out.
“What the heck was that all about?” Snell asked.